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The Crossing Mods ([personal profile] thecrossingmods) wrote2024-10-07 10:28 am
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NPC QUESTS


QUESTS

Characters are currently exploring The Marsh. NPCs available for quests are The Ferryman, The Wraith, and The Witch.

QUESTS are tasks offered by NPCs that characters can work together to complete in order to earn special rewards. The NPCs offering quests will change from setting to setting, and each NPC will typically offer different rewards for completing their quests.

OOCly, quests are lower-impact ways players can interact with the setting and the metaplot between major game events.

To claim a quest, simply comment to the corresponding thread to let us know which characters will be participating. You should have a minimum of two players participating to claim a quest. Depending on the quest, we may have additional info for you to help you get set up, but then you're free to thread! Once the quest is complete, return here with a link to your thread, and we'll give you a rundown of the rewards.

There are no penalties for backing out of a quest after it's been claimed. If you find you aren't able to complete a quest, or simply don't want to anymore, just let us know so that we can open it back up to be claimed by someone else!

Quests refresh after each Crossing (roughly every 3 months)*, so don't be afraid to give them a try! Each character may only be an active participant in one quest at a time.

* Even if not all quests for a given setting are completed, lore details and special items will never be "lost", so don't worry too much about missing out either. Lore always finds a way. 👻

theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (Default)

[personal profile] theferryman 2024-12-10 07:05 pm (UTC)(link)

BRING THE LIGHT

THE DETAILS

The Ferryman's Lantern has created a bubble of safety around the Subterranean City, giving our traveling souls a place to rest, reflect, and prepare for the journey ahead. But The Lantern's reach isn't complete, and there is more to find within The Cavern.

With that in mind, The Ferryman has offered an additional piece of The Lantern's light, contained within a palm-sized shard of glass, for the souls to use as they like — or not at all. It's an opportunity to learn more about The Lantern, its light, and its effects on the population of drifting wraiths.

Characters may choose to:

  • — Set the light at the entrance of the Catacombs, making the tunnels easier to navigate, but increasing the concentration of wraiths at the Whispering Pools.
  • — Set the light at the Whispering Pools, opening them up for further investigation, but increasing the concentration of wraiths in the Catacombs.
  • — Lose, break, or otherwise refrain from setting the light anywhere, leaving all areas within The Cavern as they are.

THE REWARDS
  • — World information
  • — Up to two additional quests will be unlocked, depending on the outcome.

Edited 2024-12-18 01:57 (UTC)

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theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (Default)

[personal profile] theferryman 2024-12-10 07:09 pm (UTC)(link)

THOSE WHO CAME BEFORE

THE DETAILS

Whoever populated the winding tunnels of the Subterranean City before left behind a number of signs to guide you through them, marked only with simple iconography. Most of them are straightforward: this tunnel to this square, another to this statue, a third to that landmark. But there are some that don't lead you so directly, and are marked with less straightforward symbols. In particular, some of the signs are clearly marked with a lantern. The Lantern? It's hard to say.

For anyone curious enough to look, there might be insight to be had about The Ferryman, and about their relationship with the ones who came before you.

    THE REWARDS
    • — World information
    • — NPC information

    Edited 2024-12-18 01:57 (UTC)

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    theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (Default)

    [personal profile] theferryman 2024-12-10 07:12 pm (UTC)(link)

    ON THE BANKS OF THE RIVER

    THE DETAILS

    The Crossing is coming. The Ferryman told you that you would feel it, but what does that mean, really? You've never been here before; how would you know what signs to look out for?

    The Ferryman invites you to learn, and the easiest way is to descend to The River again. There's no need to dive in, to invite back the pain of your arrival, but if you wade out into the water — so says The Ferryman — you might find some understanding there.

    Or you could dive. If you were very curious, or at least very masochistic.

    If anyone is willing to brave a repeat bout with The River, they may be able to uncover what The Ferryman finds so strange about this Crossing in particular...

      THE REWARDS
      • — Metaplot information

      Edited 2024-12-18 02:09 (UTC)

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