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NPC QUESTS
QUESTS are tasks offered by NPCs that characters can work together to complete in order to earn special rewards. The NPCs offering quests will change from setting to setting, and each NPC will typically offer different rewards for completing their quests.
OOCly, quests are lower-impact ways players can interact with the setting and the metaplot between major game events.
To claim a quest, simply comment to the corresponding thread to let us know which characters will be participating. You should have a minimum of two players participating to claim a quest. Depending on the quest, we may have additional info for you to help you get set up, but then you're free to thread! Once the quest is complete, return here with a link to your thread, and we'll give you a rundown of the rewards.
There are no penalties for backing out of a quest after it's been claimed. If you find you aren't able to complete a quest, or simply don't want to anymore, just let us know so that we can open it back up to be claimed by someone else!
Quests refresh after each Crossing (roughly every 3 months)*, so don't be afraid to give them a try! Each character may only be an active participant in one quest at a time.
* Even if not all quests for a given setting are completed, lore details and special items will never be "lost", so don't worry too much about missing out either. Lore always finds a way. π»
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It's up to the group whether they'd like to present their findings to The Ferryman or not. If they do, let us know and we'll follow up with what The Ferryman would have to say; otherwise, we'll let you know what characters could glean for themselves! But hopefully this helps y'all get going.
Let us know if there are any questions!
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They're surprised, they explain, not that the room exists, but that it was still discoverable in the network of tunnels. It's been some time since they last spent time there, you see. This is the information they volunteer about it:
For Reasons, anything taken from The Ferryman's room will not be lost after The Crossing.
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