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NPC QUESTS
QUESTS are tasks offered by NPCs that characters can work together to complete in order to earn special rewards. The NPCs offering quests will change from setting to setting, and each NPC will typically offer different rewards for completing their quests.
OOCly, quests are lower-impact ways players can interact with the setting and the metaplot between major game events.
To claim a quest, simply comment to the corresponding thread to let us know which characters will be participating. You should have a minimum of two players participating to claim a quest. Depending on the quest, we may have additional info for you to help you get set up, but then you're free to thread! Once the quest is complete, return here with a link to your thread, and we'll give you a rundown of the rewards.
There are no penalties for backing out of a quest after it's been claimed. If you find you aren't able to complete a quest, or simply don't want to anymore, just let us know so that we can open it back up to be claimed by someone else!
Quests refresh after each Crossing (roughly every 3 months)*, so don't be afraid to give them a try! Each character may only be an active participant in one quest at a time.
* Even if not all quests for a given setting are completed, lore details and special items will never be "lost", so don't worry too much about missing out either. Lore always finds a way. 👻
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actually I should plurk friend you too hang on
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Standing at the bank of The River doesn’t appear to yield anything on its own... The water is just the same as before: cold, dark, and still. According to The Ferryman, there’s no need to fully submerge — but you do need to step out into the water, and wait.
As always, let us know if there are any questions!
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The boys will find that The River retains all the qualities that made it such a fun time before: it's still bone-chillingly cold, and still ignites overwhelming pain as long as your head is underwater.
There are two new developments:
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