The Crossing Mods (
thecrossingmods) wrote2024-10-07 10:24 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
MEMORY BANK
MEMORY BANK
The memories that characters lose during the course of the game don't just disappear into the void! They become an important part of game personalization — and may become a part of some other mechanics down the line. 🤫
MEMORY LOSS
For all that characters feel corporeal when they enter the game, much of that feeling comes from the resiliency of their memories — which they will be repeatedly asked to give up, in various forms.
As you submit memories, mods may sometimes reply to give you information on how your character may find the setting responds to them differently, though this will always be at player discretion to play out or not — just think of them as prompts!
To submit a memory, copy the form below and paste it in a reply to your character comment with the subject MEMORY LOSS. You may do this at any time.
LOCKED đź”’
no subject
MEMORY DETAILS:
The memory of meeting Darkwind, one of her few living friends, and healing and comforting him at the entrance to the gryphon's lair.
Describing the location - This is in the ruins of a city leveled two thousand years ago by a tremendous explosion not far away. The remains of buildings, some material similar to black stone that softened, went glassy, and even melted in places before re-solidifying, are scattered about in great blocks and menhirs and underfoot. Despite so much time, in this part of the ruins not much soil has accumulated over the paving, so only patches of grass and weeds grow among the bare black stone. Thick forest swallows other parts of the ruins. To the south is some kind of canyon whose opposite side is too distant to see. If you line things up, whatever flattened the city emanated from that direction.
The gryphon's lair is a single story house made from some of that stone, woven vegetation, and carefully trimmed and placed wood. It somewhat resembles a stone and thatch tent, but for all that there are only three rooms it's enormous. The doorframe is about ten feet up, the ceilings higher. One room is bare, the other two are minimum knee deep in sweet-smelling grasses that are also arranged into massive nests. There are some bookshelves but little other furniture.
The emotional content of the memory - Need in sword form experiences the world secondhand, with the senses and emotions of the living, so memories made when she's awake all include the experience of the people she's working with. On her part, she recognized the gryphons as some of the very few people she could instantly trust. Her party being welcomed to their home meant a reprieve from running and fighting. It was safe to tend a helpful, stricken stranger.
On Darkwind(the stranger)'s part, the gryphons were his parental substitutes helping, despite their own problems, when he was at his limit. He collapsed in the doorway as they looked on and a magic sword was shoved into his hands.
MECHANISM: Second Crossing