For older injuries/existing scars, a lot of this comes down to how characters see themselves, and how they expect themselves to appear. So any previous scars they're used to having and/or feel closely tied to their image of themselves will still appear. If, however, they end up relinquishing a memory of the injury, such that they wouldn't expect to have it at all... that would change how they present as well!
For any major injuries they might have had when they died, a lot of it is up to you! The only stipulations on our end are that a) they feel physically fine upon arrival, and b) however the injury presents aligns with the above re: their expectations and/or image of themselves. So maybe, since they know they were injured but feel fine now, they'd expect to see a scar — and ah, yep, there it is. Or maybe they're having trouble reconciling what happened to them and can't imagine themselves with an injury that severe, so they just... don't! We want to give players room to be creative with this sort of malleability, so feel free to play around with it.
The same logic applies for prosthetic limbs/artificial augmentations/etc, with the stipulation that the effect is more or less aesthetic only. The prosthetic might look and feel the same as they expect it to, but any functionality beyond that of an ordinary limb wouldn't work properly out of the box, so to speak.
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For older injuries/existing scars, a lot of this comes down to how characters see themselves, and how they expect themselves to appear. So any previous scars they're used to having and/or feel closely tied to their image of themselves will still appear. If, however, they end up relinquishing a memory of the injury, such that they wouldn't expect to have it at all... that would change how they present as well!
For any major injuries they might have had when they died, a lot of it is up to you! The only stipulations on our end are that a) they feel physically fine upon arrival, and b) however the injury presents aligns with the above re: their expectations and/or image of themselves. So maybe, since they know they were injured but feel fine now, they'd expect to see a scar — and ah, yep, there it is. Or maybe they're having trouble reconciling what happened to them and can't imagine themselves with an injury that severe, so they just... don't! We want to give players room to be creative with this sort of malleability, so feel free to play around with it.
The same logic applies for prosthetic limbs/artificial augmentations/etc, with the stipulation that the effect is more or less aesthetic only. The prosthetic might look and feel the same as they expect it to, but any functionality beyond that of an ordinary limb wouldn't work properly out of the box, so to speak.