In general, the prompts can be applied pretty broadly, both ICly and OOCly! Usually the main sticking points are a) the type of memory, and b) the emotions associated with it. When certain things about the memory are important, we try to highlight that in the planning ahead of the Crossing event itself so that players have some guardrails.
As an example, for April's Crossing, the memory must a) be a physical location of some kind, be it a house, a room, a hiding place, a mountain, a city, a playground, etc., and b) generally have positive emotions associated with it, like peace, safety, comfort, fun, etc.. Beyond that, the rest is up to player discretion! And we're always happy to workshop with y'all if that's helpful, as well.
That said, if a player were interested in having their character try to Cross with a mismatched memory, we're definitely open to that! It would probably be along the lines of what you're imagining, yes - The Ferryman acting as an in-the-moment pseudo-therapist to encourage something more relevant/appropriate. The Ferryman is also available ICly as a sort of sounding board as well, if that's something players want to explore.
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In general, the prompts can be applied pretty broadly, both ICly and OOCly! Usually the main sticking points are a) the type of memory, and b) the emotions associated with it. When certain things about the memory are important, we try to highlight that in the planning ahead of the Crossing event itself so that players have some guardrails.
As an example, for April's Crossing, the memory must a) be a physical location of some kind, be it a house, a room, a hiding place, a mountain, a city, a playground, etc., and b) generally have positive emotions associated with it, like peace, safety, comfort, fun, etc.. Beyond that, the rest is up to player discretion! And we're always happy to workshop with y'all if that's helpful, as well.
That said, if a player were interested in having their character try to Cross with a mismatched memory, we're definitely open to that! It would probably be along the lines of what you're imagining, yes - The Ferryman acting as an in-the-moment pseudo-therapist to encourage something more relevant/appropriate. The Ferryman is also available ICly as a sort of sounding board as well, if that's something players want to explore.
We hope that helps!